![]() ![]() ![]() You'll become more acquainted with them when you've become too dope for this guide. As long as you don't drop any of the attributes to a very low level, you really won't see any negative side effects of not factoring in defenses into your build. At this point in the game, optimizing for defenses isn't really a must-do. I left out the defensive modifications of each attribute in the previous section to avoid throwing too much information at you. Can be left on 10-12 for most characters and can be lowered further for characters who will spend most of their time out of harm's way. Resolve reduces the duration of effects enemies have placed on you. Less useful for frontline meat shields and characters mostly focused on passives that improve auto-attacking/defending with their weapons. Important for characters who use active abilities that focus on things other than just doing damage. Intellect affects the duration of abilities (how long a blinded enemy will remain blinded, etc.) It also affects the area of effect for abilities. Can be lowered for ranged characters who you're planning to protect from melee attackers. Leaving it at 10 for most characters is acceptable. Important for everyone, maybe even more so than Might.Ĭonstitution raises your max health. Less important for frontline meat shields. Important for most characters, but especially for high damage dealers and characters who are designed around doing a lot quickly. You can read more about it here.ĭexterity raises your action speed. Most weapon DPS builds probably shouldn't be taking it. Might can be an extremely poor damage stat in a lot of cases. Your explanation of Might is highly misleading in my opinion. Your homeland sometimes gets referenced in discussion, but it really doesn't matter. You can learn more by checking out our Pillars of Eternity 2: Deadfire walkthrough and guide for more in-depth content about the game.Choosing your place of origin is mostly important for the +1 Attribute point it rewards. Now all that’s left to do is equip it to your party members and then use it when the time is right. This will make the item and place it in your inventory. From here you can select the amount of the item that you want to craft, and then choose to craft it. You’ll be able to see the ingredients beside it, as well as a description of what it does when used. When you know what item you want to craft, head to the Crafting Menu and then find the item that you want to craft. It’s a useful way to expand your arsenal that doesn’t rely on using skill points, and it can make a huge difference in more difficult battles. ![]() Scrolls can be used to cast offensive, defensive, or even passive spells that will increase specific things for your party members, or give you access to special spells for a limited time. ![]() On top of items like food, you can also craft things like bombs and magical scrolls. This is an important stat to balance out as you play through Pillars of Eternity 2: Deadfire, so make sure you’re doing your part to keep it as high as possible. For example, many of the food items that you can craft in the crafting menu will boost your ship’s crew morale, making them less likely to have any issues. Crafting items allows you to open new avenues for your party, as well as allows you to boost specific stats. Why should you craft items, though? Well, the answer to this question is simple. Here you can see all the crafting recipes in Deadfire, as well as what items you’ll need to craft them. How to CraftĬrafting in Pillars of Eternity 2: Deadfire is done through a special crafting menu that can be activated at any time by clicking the mortar and pestle icon on your HUD. In this article we’ll teach you everything you need to know to get started and learn how to craft in Pillars of Eternity 2: Deadfire. One important system you’ll want to take advantage of, is the crafting system and learning how to craft in Pillars of Eternity 2: Deadfire. The latest Pillars of Eternity adventure picks up five years after the events of the original game and builds off of the same systems that were put into place in the first game. ![]()
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